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Ethereal Wraith

(image)

These tortured forms of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them, as through air itself. What inspires such fear is the thought that these beasts are invincible, a belief that is actually far from the truth.

Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them.

Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit is able to move through solid stone walls.

Information

Advances from: Ethereal Ghost
Advances to: Ethereal Spectre
Cost: 45
HP: 25
Movement: 7
XP: 100
Level: 2
Alignment: chaotic
IDEthereal Wraith
Abilities:

Attacks (damage - count)

(image)baneblade
melee
6 - 4
arcane
drains
(image)wail
ranged
4 - 3
cold

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire10%
(icon) cold70% (icon) arcane-10%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Hills150%
(icon) Mountains150%
(icon) Mushroom Grove150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%